Great combat visuals!
Some thoughts:
- combat ui requiring two clicks to use skills is cumbersome
- a stronger visual communication whos turn it is would help
- visual distinction between a single target and mutitarget in the dots (similar to Darkest Dungeon iirc) would also go a long way
- visual communication when a character has low health could be nice
- the music is too intense for my taste, but I see the retro appeal
- for me it feels bad if enemies get to attack before I have even a single turn to adapt
- the overworld is not aligned with cardinal directions, initially not obvious for me where W will take me (maybe not a big issue, as I got used to it pretty quickly)
- if all enemies in the overworld are passive (3x slime for example) it becomes quite boring
Overall a great prototype! Looking forward to next updates!