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(+2)

Great combat visuals!

Some thoughts:

  • combat ui requiring two clicks to use skills is cumbersome
  • a stronger visual communication whos turn it is would help
  • visual distinction between a single target and mutitarget in the dots (similar to Darkest Dungeon iirc) would also go a long way
  • visual communication when a character has low health could be nice
  • the music is too intense for my taste, but I see the retro appeal
  • for me it feels bad if enemies get to attack before I have even a single turn to adapt
  • the overworld is not aligned with cardinal directions, initially not obvious for me where W will take me (maybe not a big issue, as I got used to it pretty quickly)
  • if all enemies in the overworld are passive (3x slime for example) it becomes quite boring

Overall a great prototype! Looking forward to next updates!

(+1)

Thank you for playing! I've rotated the angle of the overworld a bit to match the WASD directions, I'll take note of your other feedback as well