That's a lot of wonderfully kinky writing for a jam game! Your writing style is beautifully descriptive with a real sense of everything belonging to its own place in the setting. Most of the text almost fits the dialogue box without needing to scroll, and could probably be made to all fit by using a smaller font or expanding the box for smoother reading. I love the art and detailed environments, everything has a role and a purpose! Fitting background music could increase immersion, but it doesn't feel fully necessary for this type of adventure. The puzzles are neat, and it's fun to seek out different endings. Due to the replayable nature of the game, being able to skip seen text can be a good feature, I also sometimes clicked through it too quickly and got the description of the same thing multiple times. Very well done, I'm really impressed by the narrative scale of the world you've made!
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Thank you so much! I’m glad my writing style resonated with you, it’s something I take a lot of pride in. Care was definitely taken to make each block of text at least roughly fit, but making it exactly fit was a polish thing that I didn’t want to prioritise in the jam over the actual content itself. Definitely paid off if it feels like everything has its place and the world has narrative scale!
I did have some background music and sound effects bookmarked, but just couldn’t quite get them in on deadline. Agree on the skipping seen text thing as well; it’ll require a bit of overhaul of the dialogue system, but it would make for a better play experience.