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The limited color palette, pulsing background and moans make it a bit hypnotic. I think that this would feel like a very different game if it had a music track to set more of the tone you're going for. Imprecise shots and uncertain hits kind of fit the overall experience, so I didn't mind them too much as I played the game more. I enjoyed how detailed and animated the enemies are, that's a rarity in the Space Invader genre! I liked the different sexy poses too.

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it's nice to hear from you again :) i got a warning on your game earlier but you probably heard. i should try a bigger screen and colour tweaks. music and sound reinforcement would help. i think i'll borrow that idea of shooting off underwear for subsequent levels ;) busy making epstien world for another jam rn :) there are a few 'invisible' shot dynamics eg. they need to have a certain amount of upwards velocity. the 'perspective' and drag from sliding make upward shots work when you're on one side. the voice models parameterise 'uniquely' each round.. the voice that is generated for the background moaning is often too soft for the signal to hit oscillation and produce a voice instead of a breath. if it's too constant it shows the limits of the model so it's tuned a little under :) i should have picked a better default seed for that but i liked the models ha. sadly i think a lot of the 'breathing' spectrum is out of my range of perception so i can't hear if it has eg. like constant aggravating high pitched noise to younger people or not :D