The other day, I was playing around with the idea of a game where you deliver packages violently, with kicks, baseball bats, and the like. So needless to say I was hyped when I saw this game in the jam. Great minds think alike!
The end of run screen is clear and the UI looks great and is easy to navigate. I would say put the "Again" and "Back" buttons closer together, as I would click "Back" automatically without realizing that the "Again" button was there.
I took several minutes trying to figure out how kicking works. You must look directly down at the package, and be right up against it, which already doesn't feel good. But even then, sometimes the kicking doesn't register, and I have to spam click until it works. The most frustrating thing was the fact that kept walking over the package when I was trying to get close to it!
Kicking the package DOES feel satisfying whenever it works, thanks to the great sound effects and the way it spins in the air. I guess the physics feel fair, but the level design and the strict time limit do not. The second level was incredibly frustrating, as I had three different hallways and eight different signs to read, trying to figure out where to deliver the package to. Every time I figured it out, I only had four seconds remaining, so I was doomed to fail each time.
I went into settings trying to find an "Easy" mode, and was horrified to see I was already on it! (lol)
The package often tends to fly way too far past the delivery point, and that's fine if that's part of the intentional jankiness. But I would say greatly increase the time limit and make sure the kicks always come out, even if you're not next to the package. There's a fun game here.