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(+1)

Hey, question, have you ever considered something like make some safeguards for new events? For example: If an unseen events pops up, lock it in the first CG until the player finds it, or something like that. Personally I've found that whenever an event I haven't seen before appears, I just save the game and start searching for Luna, reloading again (several times if needed) until I find her... It's not terrible, but it's not the best either. Either that or giving some sort of hint of where Luna went, either through NPCs being like "Oh your girl? She went X way..." or through the UI.

Just a little piece of feedback from someone who loves these games.

(1 edit) (+2)

Thank you for the ideas. I thought about this "lock" for yet unseen events but it wouldn't really fit the game in my opinion. Anon is supposed to have a feeling of unimportance and things just happening around him and I don't really like the idea of a event basically waiting for him to show up.

If finding a scene is just too tedious, there's always the gallery hints to figure out where to go.
Eventually there will also be the LFG board in every town to direct Luna towards a specific NPC. I like those solutions a lot more.

Alright that's fair enough. I like your reasoning behind being able to miss events, and I guess that does add a flavor to it! Regarding the gallery, I think it's decent as a fallback option but at least the way I play the game, I don't really enter it until I'm done so as to not "spoil" myself for events, so it's just a recollection machine.  I don't know if that's how most people treat it though. But that aside, the board is a pretty decent solution! At the end of the day though, these are your games and I love the art and the scenes, so I can't really complain much, thanks for the hard work!