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(+1)

Art is really good. I was also really surprised when the camera moved in combat I thought it was fully 2d.

In the current state the overworld movement seems superfluous but I'm guessing you have more plans for it that just weren't ready for this demo.

I will say deciding when to heal is kinda awkward since I the main battle screen only displays current health and not max health.

Also the fact that this game has press turn wasn't clear at all. When I was playing I didn't really understand how many turns I was getting and why my guys got to make multiple moves per turn until I went to go write this comment and read it in your changelog below. Obviously a tutorial could help but I think having sound effects and more explicit UI would be a better solution to make the mechanic intuitive.
Really cool Demo, I'll be keeping my eyes on this one!

Thank you for playing!! Noted. I'll add more visual feedback to the press turn icons