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(4 edits)

Thanks for your support!

Agree to you, actually I have made 2 separate days tuning the character movement logic in order to improve the alignment (I mainly refer to Animal Crossing : New Horizons) but IMO the result is still not the best for an action-packed game. If I add joystick support then it might allow 360 degree movement then can aim all the directions. Wouldn't that be awesome to shoot SMGs while fine tuning shooting angles like sweeping over the grounds?

I even intended to add 1 more sword skill upgrade to act more like a ninja - Hit and Run simultaneously - but in order to do that I have to replace my Animation logic with AnimationTree which I know nothing of yet.

Yes, the maps are procedurally generated! Still finding ways to improve NavMesh A* pathfinding performance though. (CPU killer)