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(2 edits) (+1)

Damn! Damn! Insane that you got this out in a month - that classic colouring? The procgen map? It has me feeling nostalgia for a type of game I really haven’t played much at all. The campiness of the concept and writing is really quite charming, and the goblin designs and the player armour icons to the right are real standouts.

I was definitely hurting for some sort of “bring up full map” button, since its large enough that I got turned around a few times even with the minimap. Also echoing that bronze keys and gold keys look just a bit too similar; even just a prompt saying “Requires Gold Key” would have stopped me mashing away at a keyhole that was never going to work. Ditto on enemies losining their hitboxes when defeated, since that was my other big pain point playing through.

The ambition in this project can really be felt - I saw you mention in another comment that you don’t know how long there’ll be web access to your games. This is a hell of a love letter both to creating horny games and this genre, and I wish you all the best getting this to be the horniest, most fun realisation of the idea you can find!

(Also seeing you submitted 2 minutes before deadline - HOO. You must of been sweating!)

(+1)

Thank you, this is probably my most ambitious jam submission of the past 6 years. Since the foundation was so big, I didn't get to make much of the fun stuff and actual world building, but I feel good about what I did get done. I'm planning on gradually adding a lot of the changes you have suggested, I just need more time to build the supporting elements for things like the minimap expanding. My game was ready to be released about 2 hours before the deadline, but I felt like that was enough time to get the equipment system working, so I hastily made the code and assets I needed, updated my files and got a slightly upgraded version uploaded 2 minutes before the deadline instead.