The reactive character windows are really neat and I like the color-coordinated art! Drag interactions to make choices are cool, but the windows can end up in awkward places or even stuck to the cursor, I feel like they should be adjustable during the dialogue sections too. The story jumps straight into things, so I didn't really get what was happening until I went through it again, but I think that's fine for the sorts of themes you're exploring. I really like the way it's all set up, the presentation style is very unique and offers all sorts of possibilities if you want to expand this game!
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I actually 100% agree with you that windows should be moveable during text, unfortunately my inexperience with Dialogic is to blame there. In a prospective re-visit I'm actually considering building my own dialogue system if it's within my reach so I could do things like that. Thank you for the kind words!