hi - im trying to make some custom items for this software in blender :3
what are the file requirements for 3d objects? i watched the tutorial, and saw that the file was fbx. is just fbx supported or is obj/gltf supported as well?
secondly, what are the limitations on the material/shader 3d objects? does it have to be mmd? or can be principled bsdf (base material input in blender)
tysm !!
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Hello!
Most of the time I would recommend FBX, since thats what I test out the most, but obj and gltf are also supported.
Principled BSDF works, but will be limited to Unitys standard-shader and can't have any custom shading. If you want custom shading, etc. a VRM file is recommended.
If you open a support ticket on the discord, there are people that make Assets for T.I.T.S. regularly and can give advice on everything related to the model creation ^^