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(+1)

I never played this so I'll share my thoughts.

Incredibly soulful game. Fairly basic pixel art but it makes up for it with pure charm. (Those goblins look cute as hell and make me feel so bad for killing them lmao)

Seems very straight to the point without much exposition which I won't really complain about. Just had to assign my stats and I was ready to go. However I thought I was stuck because there wasnt really any indication I could quit this menu when I was done.

WEIRD control scheme. Probably not that odd for this style of game but why is jump C? Why is level up space? I was also expecting to be able to interact with things by clicking on them since there is a cursor. I'm not sure what the cursor is for then.

I got the key from the old man but I dont really see it in the inventory and I cant open the door. I didnt find a way out in the tunnels so I think Ill stop playing here.

Damn, that's not even like 1/8 of the whole demo right now. After picking a key it should be present in the inventory.

Control scheme is straight from the way I used to play fighting games or emulated games. 'C' for jump is a compromise, I personally use 'left shift', it's super easy to use your ring finger but then you might get windows sticky keys activated. Cursor will be used soon, right now it just looks pretty.

I think I need to redo my first screen a little, people don't know they can climb platforms when jumping and holding up. There are 3 ways to cross to another screen but with missing key and no knowledge how to climb you're out of luck (or you can die in that screen to progress too, but you have inflated health to not die so it'd take a lot of time).