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(+1)

The atmosphere is excellent! The use of art and audio too. Very impressive for a week of work.

I don't have much experience with dungeon crawlers, I could be missing something, but I would like to have more clarity about the choices I can make.

Why should I go in a certain direction? Why not rest all the time? When should I run from a fight? etc.

Maybe some tooltips or otherwise more details about the enemies and the action would be good.

(+1)

I was allowed to plan ahead for the jam so I used the week before to find plenty of assets I could use and it paid off great.

To some extent the player is intended to figure out stuff for themselves. But I do want to add tooltips for all the different buttons and actions, as well as an intro that explains that you’re looking for this big stone sarcophagus. The map is waaay too big right now though and it makes it really hard to find, especially without an automap.