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I had a lot of fun with this game! The core gameplay loop is solid, with each phase feeding into the next for a constant sense of momentum. It's really satisfying getting to organize everything with a purpose!

I have no major critiques, just some nitpicks centering around polish for the basic mechanics. Hitboxes for the shelves are a bit wonky, instability as a mechanic is a bit opaque, and the UI elements at the top of the screen are too plain, especially give how creative the rest of the UI is. To be clear, I really enjoyed the experience! These critiques are all minor, but I hope they're helpful nonetheless!

Also, the game as a whole reminded me of a lot of the letter sorting minigame from Wind Waker. Was this perhaps part of the inspiration?

Thank you for playing and for the detailed feedback! Yep, there are a lot of things to polish, working on it!

As for the Wind Waker as a reference, not that I thought about it when working on a game, but when you said it, it’s obvious some part of my brain remembered, liked and it turns out tried to replicate the mechanic:)