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(+1)

Thanks a lot for playing and the feedback, I really appreciate you taking the time to write all of this out.

A lot of this is useful. The text wrapping and note UI are both fair points that I can look into. The oil use is a understandable comment if you have that muscle memory but I dont think I want to add an extra menu or step for the players to have to use a vital action, I can look into making the button press clearer on the UI itself.

The second level key and getting stuck behind rocks are both especially helpful to hear. Its abit out of the way at the end of a tunnel, I can look at making that abit clearer and the rock issue is absolutely the kind of thing I want to catch and fix.

I fully appreciate what you mean regarding the intro potentially giving a rushed impression but see if you feel the same once you've completed the game.

Really glad the atmosphere and note-driven storytelling are working for you overall, and I appreciate you sticking with it. Feedback like this helps a lot.

I can put out an update for this within the next day or two and then let you know so you can continue whenever you'd like to / have time.

Thank you again 

- some of the dark figures don't explode into dust despite making the sound (about half of them don't)

- some objects I know I should be able to inspect but have to find odd angles to finally inspect them

- some objects I inspect (like the water-logged book in level 3) don't have the correct 3D origin, so they rotate oddly

- I'm not actually sure what replacing the lantern does.  Is that like a last-resort once my oil is used up?

- the dark figures are scary as hell, but it looks like they just float in random directions.  might be better if they just stand still with a creepy idle animation (rocking back and forth?) or float gently up/down

- couldn't find the nails in the third level.  Again looked all over hugging both walls looking up and down (a common tactic I use for "key-hunting" levels/games).  Eventually all my oil ran out so I wanted to restart the level and...

- I accidentally restarted the game.  That should be made clearer.  And now all my progress is lost.  I would expect to have the levels unlocked that I beat, so even if I re-play, I can always go to whichever chapter I want to

Thanks for the extra feedback!
Im curious as to how the game restarted for you,  did you go into the Main Menu and press Start instead of Continue?

yeah, I was deep into the menus twiddling with settings and kept hitting "back" but accidentally took me all the way back to the main menu (well, first it asked me for language and darkness settings, which it probably shouldn't do again since I already did that), and then I hit "start" since I wanted to restart the level.  I guess I should have hit "chapter select".  But there should be a "are you sure?  this will delete all your progress" notification, or simply just go to chapter 1 and don't delete the progress, so that people can play again without losing all their progress.

Okay thank you!
I've changed that to "New Game" now to avoid that confusion but there is also a "Continue" option already there.