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I will keep testing more as well and then upload a version that includes this since I do think it should be a feature! Thanks for pointing it out

No problem. For some reason it's a rare case, and all coding is about making tooltips for something that is available. But for my game I really needed tips for the locked choices.

I updated the code and added an extra feature where you can write in a different tooltip message for when a choice is disabled vs. not (which I thought might be handy for this use case), which is up now!

The main difference from my pastebin code is just that the styles for disabled choice buttons are now consolidated with the other styles rather than handled in the screen.

Thank you! I suddenly found out  that the tooltips don't work in the choice menu like this:

$ x = {1: True, 2: True, 3: True, 4: True, 5: True}

while x[1] or x[2] or x[3] or x[4] or x[5]:

        menu:

            "Blablabla"  if x[1] and y == 1:

                $ x[1] = False

                $ y = 0             

                pass

            "Yaddayaddayadda" if x[2] and b== 1:

                $ x[2] = False

                $ b= 0

                pass

But I didn't test your code.  So I wonder, does your code work with the choice menu like this one?

Resolved. I didn't add some lines in screen.rpy x_x