
Found this guy and died.
There's too much micro management for my tastes, like I have to tell each individual party member if they should be recovering hp or sp or standing guard. It leads to too much clicking for not enough juice.
I'd prefer more abstraction for less micro management: Maybe just designate one unit as the "lookout" and rest will heal the others, hp and sp at the same time.
The visuals and vibes were very nice. It felt like I was in those old windows screen savers, but it was cursed.
^Maybe lean into that? That could be a cool setting for a game.