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(+1)

Found this guy and died.

There's too much micro management for my tastes, like I have to tell each individual party member if they should be recovering hp or sp or standing guard. It leads to too much clicking for not enough juice.

I'd prefer more abstraction  for less micro management: Maybe just designate one unit as the "lookout" and rest will heal the others, hp and sp at the same time.


The visuals and vibes were very nice. It felt like I was in those old windows screen savers, but it was cursed.

^Maybe lean into that? That could be a cool setting for a game.

The micromanagement is a pain point but it’s also messed up by not having spells, items, or a town to retreat to. You basically have to just use Rest for recovering everything which is supposed to be a trade-off as it passes time which means more chances for random encounters. Juice is also greatly lacking, I do want the log to roll out with particles and SFX like how The Bard’s Tale Trilogy works.

I don’t know about that idea, creepypasta stuff like haunted screensavers doesn’t appeal to me, somebody else can do that. I do have a lot of ideas for small games that suit this format though.