Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

It’s because instead of

return func(...);

it has to do something like

with (ctx._other) {
    with (ctx._self) {
        return func(...);
    }
}

And there are a couple edge cases where doing with (<id of a freshly destroyed instance>) will not do anything, so you don’t always want your with chain.