CHANGES SINCE LAST DD:
==== FISHING ====
Re-did Game Over screen.
Fixed a bug that caused the hook to always be below the surface of the water, even when it should've been flush.
==== WIZARD DANCE ====
Fixed a bug that caused a short delay between missing a note and taking damage/losing your combo.
==== SHOOTING GALLERY ====
Slowed down most of the targets in the first level. Hopefully it should be easier now.
Added an outro cutscene to level 2.
Fixed a crash that could occur if you ran out of ammo before the level was finished.
==== LETTER EDITING ====
Completely revamped the first level. There are now 3, shorter problems, and the time limit is gone.
Added intro and outro cutscenes to levels 2 and 3.
==== TOWER DEFENSE ====
Added an intro and outro cutscene to level 2.
Re-did Game Over screen.
Re-did level 1 cutscene.
==== SHOOT-EM-UP ====
You can now hold L-Shift to move at half speed.
Enemies now wiggle before attacking.
Added an outro cutscene to level 2.
Enemies fall off the screen upon dying.
Fixed a bug that caused enemy sprites to be cut-off at the bottom.
==== JRPG ====
Fixed a bug that caused the logs to not show up.
Added cutscenes to levels 2 and 3.
Music now fades out at the end of a level, instead of stopping suddenly.
==== DRAGON RUN ====
Fixed a bug that could cause the clock to continue ticking down if you paused the game while talking with Esther in the first level.
Added an intro and outro cutscene to the second level.
Re-did Game Over screen.
Replaced some sprites.
Fixed a bug that prevented the special Easter egg cutscene from being seen after finishing level 1 without killing any slimes.
Enemies now fly off the screen after being killed.
See what happens when you skip the first hourglass in level 1.
==== PLATFORMER ====
Fixed a bug that could cause your time bonus to be negative if you took a long time to finish the level.
Fixed a bug that could cause the camera to move erroneously after exiting the Pause menu.
Added a clock. The text turns red if you've taken too long to receive a time bonus.
Added a short coyote time for when you step off a platform.
Replaced the first level.
Added a cutscenes to levels 1 and 2.
==== PILLAGE ====
New game mode: Pillage. A and D to move. If an obstacle is red, move out of its way. If an obstacle is blue, press Space right at the last second before it collides with you to gain a point. Colliding with either red or blue obstacles will cause you to take damage. As you earn more points, the obstacles will start moving faster.
==== MAP ====
Fixed a bug that could cause map icons to be selected if you clicked near them (but not ON them) while zoomed out.
The map is now zoomed out by default. This is helpful now that the icons are more spread out.
==== MISC ====
Fixed a bug in several of the game modes that could give the player extra time if they paused during a tutorial.
Fixed a bug in several of the game modes that caused an incorrect score value to be displayed at the end of each level.
Re-did many of the game's UI elements.
Added a credits screen.
Added a custom mouse cursor.
Fixed a bug that could sometimes cause cutscene objects to jitter.