This is super impressive! The whole game is super polished and well-made! It's a bit hard to believe it all got made in just a week, but somehow you've managed! The gameplay is silky smooth, with nice movements and jumping. The wall jump also feels super great, though the decision to limit it to just 2 jumps feels a bit weird, and needs to be conveyed clearly to the player if there's a strong reason behind it. The game gimmick is really unique and fun too, and I think the puzzles are super satisfying to solve without being too difficult and causing too much frustration. Overall, I think this is a really well-done entry!
Other things I like:
- The graphics look stunning, especially the spacey background in the cells
- Music choice is surprisingly fitting
- Loads of secondary gimmicks, i.e. double jump, boxes, man-eating plant
Suggestions:
- I think using the space key to jump mixes badly with WASD movement and feels a bit awkward to play. My quick suggestion would be either W to jump, or change movement to the arrow keys instead
- An undo button for cell placement would be handy
- It would be nice to have a way to preview cells in other locations as well, making planning out stuff easier and reducing guesswork
- Some graphics, i.e. the box, feel a bit out of place and might need some modification, maybe due to the difference in artstyle?