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(+2)

This is super impressive! The whole game is super polished and well-made! It's a bit hard to believe it all got made in just a week, but somehow you've managed! The gameplay is silky smooth, with nice movements and jumping. The wall jump also feels super great, though the decision to limit it to just 2 jumps feels a bit weird, and needs to be conveyed clearly to the player if there's a strong reason behind it. The game gimmick is really unique and fun too, and I think the puzzles are super satisfying to solve without being too difficult and causing too much frustration. Overall, I think this is a really well-done entry!

Other things I like:

  • The graphics look stunning, especially the spacey background in the cells
  • Music choice is surprisingly fitting
  • Loads of secondary gimmicks, i.e. double jump, boxes, man-eating plant

Suggestions:

  • I think using the space key to jump mixes badly with WASD movement and feels a bit awkward to play. My quick suggestion would be either W to jump, or change movement to the arrow keys instead
  • An undo button for cell placement would be handy
  • It would be nice to have a way to preview cells in other locations as well, making planning out stuff easier and reducing guesswork
  • Some graphics, i.e. the box, feel a bit out of place and might need some modification, maybe due to the difference in artstyle? 

Thanks for playing and providing some thoughtful feedback! Will definitely take them all into account as we continue updating this game and hopefully have a full release in the near future.