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WORMS! WORMS! WORMS! WORMS!

I actually bounced off Cultist Sim when I tried it, so I’m quite delighted I enjoyed this game as much as I did. It took at bit of tinkering to learn how the game wanted to be interacted with - it was about halfway into my first serious run that I noticed a worm’s icon would change when it was “spent”, and the mood cards being time based makes executing them in the correct order a bit frustrating.

Card type icons/colour coding being on the different spaces would be a lifesaver for understanding what goes where, since the fact two spaces in the same area will take different card types isn’t intuitive. I also wish I had a bit more guidance on what “it wants more than you currently have” when you get deeper into the library means - the current new item I have access to (the aphrodisiac) doesn’t seem to have any relevance I can find to the current situation despite me plonking it everywhere I could.

I am hooked enough on this that, if a walkthrough guide existed, I would have definitely sought it out so I could continue playing more of this!

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Thanks so much for playing! Yeah, I definitely wish I'd spent more time on tutorials. For the library, you need 3 levels of submissiveness combined (so the aphrodisiac and a gear) to lure the next worm, but I can see why it isn't obvious. 

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Bless, that hint was enough for me to come back and finish the game. Hoo, totally worth it - the writing is fantastic all the way through, but the writing from the surgeon’s office and after you get the IN HEAT card is so, so fucking good. It also makes the narrative arch work so much better - that descent into the breeding frenzy works so much better when you see how far you fall. This is definitely one of the games I enjoyed playing the most!

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I'm so glad!