WORMS! WORMS! WORMS! WORMS!
I actually bounced off Cultist Sim when I tried it, so I’m quite delighted I enjoyed this game as much as I did. It took at bit of tinkering to learn how the game wanted to be interacted with - it was about halfway into my first serious run that I noticed a worm’s icon would change when it was “spent”, and the mood cards being time based makes executing them in the correct order a bit frustrating.
Card type icons/colour coding being on the different spaces would be a lifesaver for understanding what goes where, since the fact two spaces in the same area will take different card types isn’t intuitive. I also wish I had a bit more guidance on what “it wants more than you currently have” when you get deeper into the library means - the current new item I have access to (the aphrodisiac) doesn’t seem to have any relevance I can find to the current situation despite me plonking it everywhere I could.
I am hooked enough on this that, if a walkthrough guide existed, I would have definitely sought it out so I could continue playing more of this!