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it shouldn't surprise me, but it does, that i have friends who think the easier games are just right, and friends who think the hardest stuff isn't hard enough. i guess i had forgotten that even my people have a range of different tastes and i can't necessarily please them all at the same time.... i guess my own tastes lean on the difficult side too (for the same reason as you, i want the game to make me actually engage with its language), and in principle i believe in shooting to please yourself. but i think the flexible objectives in sketches 3 and 4 really let me have my cake and eat it too, so i'd like to aim for that sort of thing whenever time permits.

in any case i appreciate the vote of confidence. thanks a lot for sharing your thoughts.

(re: valdivia, i just think exploration is more interesting when it's weighed against your survival needs. a situation where you're committing suicide to explore because death.. feels like flouting the premise rather than engaging with it. although maybe it's just another kind of engagement....)

replied about fear of death in valdivia over in the author's notes for that one