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A Good Day to Pie - Dev Log

A topic by JamSnack created 9 days ago Views: 49 Replies: 1
Viewing posts 1 to 2

I started working on A Good Day to Pie in 2019, so maybe this dev log topic thread is a little late! Lol. That being said, I went on a 5 year hiatus and only recently picked up the project again 4 months ago... which leads me to today. As of this moment, I have completed the game's demo in preparation for making a final push to Steam. I wrote a dev log about that here: https://jamsnack.itch.io/a-good-day-to-pie/devlog/1420514/the-path-to-completion.... The game still has a good bit of work for me to complete before the final version is ready for Steam - so, until then, expect me to keep this thread opened!

I am looking to complete some play testing, add some content to the Freezing Farlands and Haunted Hallowlands, and I still need to finish / flesh out the final battle against the Gremlin King and his Royal Army. Lots to do! 

Changelog:

1. Added a visual indicator showing the player's remaining turret capacity.

2. Swapped the priority of the Turrets Remaining and Bomb tutorial quick tips.