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Yeah, I should have added these like red bars to indicate where the platforms would start and stop. Also I think I know why the audio might have broke. I should have re imported the file and set looping on, I thought looping it in Godot through the settings for the AduioStreamPlayer node would have just worked but for some reason its a bit more complicated then that. I should have also considered the fact that I am pretty good at platformers and that the average person doesn't have 100s of hours on platformer games, and I tried making a game I would have liked to play and would have understood which was a failure on my part to create effective game design. Thank you for playing !

The Audio might have been due to the type of file you were using since Godot does behave a lot differently between the ogg and wav files, not entirely sure about that. As for the design, Also I think for the most part you did pretty good design wise, the game was a bit challenging but never unfair and getting good is the part which is most fun in these type of games so its all fine. it is nice to create something you would like yourself.