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hey 13branniy, thank you so much! It’s an honour to give something back to the traditional roguelike community after all these years. I do use AI but only for routine coding tasks - as I switched from using engines to just coding it in the language I use in my day job, it made it faster to develop and compile builds across platforms. To be sure though: nothing aside from some of the code base is AI generated. It had my blood, sweat and tears in it, and I’ve spent countless hours and late nights working on this. I’m not against AI but for me personally, I try to limit it as much as possible. Without it I would be a lot slower though. 

Gotcha, thank you! I do the same - speed-up the development but keeping the architecture on me.