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This one felt suspiciously normal, and for a while I was wondering when the subversive element was going to drop. I made my way through the dungeon, entering via the cave and exiting via the forest below the town. I didn't even realize the forest entrance was secret because I wasn't paying enough attention to the tiles, but nonetheless, that made me suspect that finding alternate entrances to the dungeon was going to be the key to winning. I explored the upper part of the map and was confused to find absolutely nothing. When I went back to the forest entrance and couldn't find it, that's when everything clicked in a really satisfying way - the seemingly useless upper area, the weird requirement to press the action button to enter caves and stairwells....

After dying to a Hundred Heads, I figured I'd try to guess the location of other entrances on the world map, and my suspicion that there'd be one in the otherwise-empty upper mountainous area proved correct. From there it was pretty straightforward to finish the game - I stumbled upon the Iris Tapestry pretty close to that entrance, and while I took another death to a Hundred Heads due to a lack of resources, I pulled it all together on my next run.

I was surprised to read that there were only two secret entrances. I thought I had just lucked into finding the one right near the treasure.

great to hear that it came together like that for you. i wondered if the dungeon's design would lead anyone to start looking for entrances via the overworld instead of discovering them by progressing in the dungeon. i thought about having multiple disconnected sections so you HAD to look for hidden entrances on the overworld (which would be smaller to compensate) but ultimately felt better about this instead.. it's definitely something i'd like to explore more in the future