Thanks a lot for the kind words! We didn't get much sleep that week and I have worked on several card games in the past, that helped :p
I appreciate the great suggestions! The duel part of the game sure needs a lot more polish and love, a fanning effect would add a lot and I think more VFX in general would increase the fun. An initial discard phase is a great Idea that we hadn't thought of. It could counterbalance the game's lack of draw and add more strategy and planning, but it might also reduce the randomness of each duel. I might experiment with that!
And I'm happy you liked the assets, they were all done by my brother, he worked like crazy. :p Great day!