Wow! I did only play the “patched” version, but this is an amazing game! In a ~week of work?! Madness 👏
I love the “3D-world with billboard 2D”-look. The little head animation as you walk adds a lot, even though the sprites by themselves looks great! I would have loved to see a “Balatro-style” subtle card animation and fanning effect. I don’t know how to do it in Unity, but I have followed this Godot tutorial in the past and it seems doable without putting any more pressure on the artist 😄
Hiding some of the cards as characters in the map was such a fun idea! I also appreciated the opponents talking as they played their cards, feels like there’s a lot of space for flavour there!
Mechanics-wise, I’m a sucker for deck-building and I’m one of those who have spent more time in Gwent than in the actual Witcher 3 world 😂 I like the “gotta win 2 out of 3!” spin for card games whenever I see it.
The synergies with the default deck were fun to trigger (“deathrattle”-based), and there were a few later on cards that can be easily slotted in for a stronger version of the deck.
I think an initial Discard phase (select 0-2 cards to redraw, or similar) would add a lot! It’s always fun to build for a game-breaking combo, and a bit of redraw at the start of the game is a staple for allowing you a bit more control.
You created so many assets for this game! I expected just the 1 tutorial + 1 boss at best, and you had 1 tutorial + 3! Plus extra traversal mechanics with the teleports 🤯 Even the end was special & trippy!
Congratulations for this submission, you should be extra proud 🙌