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This is a gameplay session of TERRANOVA, a solitaire spacecrawl. You are the Captain, waking from stasis with 6 survivors, trying to find the 6 Activation Digits (AD) to unlock the escape pods before the ship’s failing systems or the alien infestation claims you.

Initial Setup

  • Captain: "Cutter"
  • Suit: 6/6
  • Oxygen (O2): 10/10
  • Stress: 0
  • Passengers: 6
  • Backpack: Empty (5 slots)
  • Current Location: Frozen Chambers

Turn 1: The First Step

You leave the Frozen Chambers and enter the first white hex.

  • Action: Explore Room.
  • Oxygen: -1 (Remaining: 9).
  • Exploration Roll: You roll a d6 and get a 5. The table indicates a Control Room.
  • Result: Success! You find your first Activation Digit (1/6).
  • Stress: 0.

Turn 2: Into the Dark

You move to the next hex. It is a Random Event hex (marked with a ?).

  • Oxygen: -1 (Remaining: 8).
  • Event Roll: You roll 4d6 and total 10.
  • Event 10: You arrive at a medical room. You find a useful item: Painkiller.
  • Backpack: [Painkiller (1 use)].

Turn 3: Hostile Contact

You move to a new room.

  • Oxygen: -1 (Remaining: 7).
  • Exploration Roll: You roll a 1. The table indicates an Infested Room.
  • Encounter: A Seeker appears! (Target: 6, HP: 4, DMG: 1).
  • Combat: * Player Turn: You use your Blaster (Aim: 2, DMG: 2). You roll 2d6 and get a 7.
    • Result: 7 is higher than the Target 6. You deal 2 DMG to the Seeker (HP: 2/4).
    • Alien Turn: The Seeker strikes back, dealing 1 DMG to your Suit.
    • Suit: 5/6.
    • Player Turn 2: You roll a 9. The Seeker is defeated!

Turn 4: Desperate Measures

You move toward the next Control Room, but your Oxygen is getting low.

  • Oxygen: -1 (Remaining: 6).
  • Exploration Roll: You roll a 3—another Infested Room.
  • Encounter: A Queen (Target: 10, HP: 8, DMG: 3).
  • Decision: This is too dangerous. You decide to sacrifice a passenger to ensure a safe getaway.
  • Sacrifice: One survivor lures the Queen away. You escape the encounter, but you are down to 5 passengers.
  • Passengers: 5.

Turn 5: Replenishing Air

You see an Oxygen Station hex on the map and move there immediately.

  • Oxygen: You recover 3 O2 points.
  • O2 Total: 9/10.
  • Note: You do not roll for exploration in this room.

Current Status

  • AD Progress: 1 / 6
  • Suit: 5 / 6
  • Oxygen: 9 / 10
  • Passengers: 5 / 6
  • Stress: 0 / 10

///TRANSMISSION OUT ///