I understand this is a short project however, here are my thoughts:
well, what kept me around was the music it is overall excellent. However, there are some issues I found. Namely, the snow levels platforming is tedious and punishing beyond feeling fun. I finished only because I knew I was close to the end and wanted to say I finished it.
I'm confused why a game with so much sprite work has such a simple looking main character. With how much effort was put into the music, it felt confusing to me that the character seemed to be the least attention given!
I did not enjoy the potion mechanic. In particular, that I could die with several in my bags instead of consuming them makes no sense to me. It should eat them. Also, there is far too much gold and it is overly simplistic to just eat a potion and eat mechanics, however given the nature of the platforming I welcomed a way to make it easier.
the platforming feels off. The SFX for it sounds muted or distorted in a way that makes it sound funny to me. There isnt "coyote time" where I can jump a few frames off the edge and there are several sections where im excpected to jump far away given a very small ledge and it is annoying.
the resurrection mechanic is good in that it refreshed often. It is bad in that the enemies dont stop shooting at me, which can cause you to get into a loop. It should also place me back a few steps because a few times I got caught respawning infinitely on a ledge only to fall and die. I could move but it wasted half an hp bar for no reason!
i enjoyed that being mid-air orjumping and attacking made me do a downward attack. I did not enjoy how there was some inexplicable variance in bubble bouncing. Some sections required it and I found it difficult to understand - I suppose it is holding the attack? Felt confusing. Rather it be one bounce height.
The shop could use a "left click to buy" I had no idea what was happening the first few rounds. Theres no sound of purchasing or anything.
Overall the snow levels felt a lot more punishing in a not fun way with more flying enemies and more shots. I found it difficult to dodge the shots especially the wide laser beam. I think that collision needs looking into. Felt too large, difficult to jump around.
Having numerous one pixel platforms is not fun. especially when i am being swarmed with flying monsters i can't reasonably fight given I have nowhere to land, and they keep shooting me while I respawn. Perhaps a thrown weaponon this section? sword sucks here.
I did not enjoy the momentum on the platforming, seemed to hold and stop me and make it more difficult to aim attacks.
slide attack is infinitely spammable IDK if intended. It also seemed to be not working right, when I would use it and hit something, I would pop up and fly back. Felt like overall I was the most vulnerable using this move which felt bad.
Enemy AI sees me over ledges and begins attacking before I can even jump on to the same level as them, not super fun.
The spikes are all synced to the same time so the sections where you jump from spike to spike.. I guess I'm forced to take damage? Fine, but felt unintentional.
Bubbles are harder to recognize in snow covered levels. I thought they were platforms and died falling thru several times.
The font is fun, but how it is used in-game I could barely read the text. I especially cannot make out very much in the end credits - cool font, bad legibility.
There's a glitch section (I think). Somewhere in the 1st section towards the end theres a bubble jump to get a gold plate where a bee is in the room. I think its the first time you encounter 2 stacked bubbles. If you super jump, you get caught on a ledge on the left that goes off the screen. I walked arund and it glitched the camera. Wasn't sure if a secret or a bug.
also, few sections character goes off screen jumping and could use a little arrow showing me where I am.
Plates, fruit, etc I did not understand until last levels. Fruit = hp would be nice to know!
I stopped killing enemies by the end and wanted to be done. I very much dislike how the coins drop out of enemies well after they die. I don't get why.. there seems to be no reason for this, much better to just reward me to maintain the flow of the level, no?
Please don't be offended. I make games too and know this is a small project you prob did for fun. I did enjoy my time and wanted to give any feedback. I commend you for completing it and putting it out. TY.