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BuddyBoyBueno

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A member registered Dec 10, 2017 · View creator page →

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Thanks for the feed back. 

I do agree with you, I never considered forward up as the input till you brought it up but that would be a lot more intuitive. I defaulted to (down, forward, x) since that is the Hadouken input from street fighter. (Forward, up, x) may make the input more consistant too, since most times you will already be holding forward. 

I will try adding it and see how it feels. 

Thanks!

Hey, 

I am a little out of my depth when it comes to music and sound creation in pico8. 

If there are any developers interested in creating some music you can have full creative freedom. 

You can try out the game I posted it in the submissions or you can follow this link. https://buddyboybueno.itch.io/star-pico8

If you want to give any feedback on the game feel free to leave a comment on the game page. 


Thanks, BBB.

Hey I am a fairly good pixel artist and have experience working with in the game boy's limitations. I previously submitted to this jam in 2021, you can check out the art in my previous submission here  https://buddyboybueno.itch.io/starpiece Would love to work on a jam strictly in a artist role. So if you interested let me know.

Hey, I see you have moving platforms. Does this plug in also solve problems where actors don't have any collision? 

Sweet thanks for the info :)

Very tight controls, it reminds me of super meat boy. Was curious how you made the "Locked and loaded" and "Let's rock" sound clip. I didn't think GB studio was capable of that.

I have finished the game :D. Honestly some awesome level design. I had to do a lot of puzzle solving to figure out how to get past certain jumps. The slow acceleration speed helped in making this game more tricky/ragey aha. The first screen was a little tricky to figure out where the platforms were but all other screens were good. If you do get around to finishing/adding more to this game I would suggest doing a white line for platforms on the first screen kinda like you did with the other screens.  Nice game thanks for making it :D

Dude this game is terrible.... and I love it aha. I will beat it! Believe it!

I am curious if a topdown metroidvania would be acceptable. I've been watching videos on youtube discussing the topic of metroidvanias and in these videos they suggest that some FPS games could be considered metroidvania games. However in the wikipedia article that was linked to this jam, they specify that it is a 2d side scroller. 

If the game has a gate blocked map, character/knowledge progression and exploration/revisiting, would that constitute a metroidvania? I am  curious, what do other people think defines the genre, specifically if it is not in the traditional side scroller format.  

Thanks, there are a lot of a lot of fun gb games out there. I personally really liked Wink. You should check that one out if you still need your GB fix. :)

Thanks, Glad you enjoyed it.

Ey, thanks. :D. 

I believe you can play on original GB just have to change the file from .GBC to .GB Mind you some of the backgrounds will look weird since I had to do some weird tile sets to make the colour look good. 

Thanks, Glad you like it :D

Ty :D

Thanks :

What you mean? aha I am not sure.

Had a really good time playing this. I love some tight platforming. Great game :)

Glad you like it :)

Thanks. :)

Yeah no worries. :) I agree, 2.0 is slightly limiting on the action front but it's far superior to 1.0 ahaha.

Thanks, I put a lot of effort into the Graphics :). Hopefully in the submitted build some of the collision issues will be fixed. 

Glad ya like it :). Yeah, I am in the process of fixing some of the jank. Hopefully it helps. :)

Some how this is even more nostalgic then listening to the original aha. Also the bullfango fight reminded me of a lava zone from one of the earlier games.Those things would always muck you up when you least expect :) 

Thanks, the encounters are supposed to be random you may have gotten a unlucky seed or something. lol


I will be posting the rom shortly I still need to add some; music credits and cutscenes. 

Thanks, Glad you like it :)

Wow, that is awesome. I finally beat it for first time. With a time of 34. Had a defence sorta build. Mind telling me (if you remember) what dice you had for this run? I am curious. 

Nice, that's awesome! Good Luck :)

This is really fun to work with, do you think you are going to add patch boards? (I think that's what their called, where you connect wires to different things) If that were to get added OMG I would be tweaking those nobs and creating a monstrous tangle of wires till the wee hours of the morning aha. Anyways thanks for making this it's awesome :)

lol, nice. that's awesome I'll give it a check and a sub :)

Hey nice game, I am curious how you set up multiplayer over webgl. Could you possibly link me to any resources you used? thanks :)

Thanks, I will be doing a small patch in the future to fix some small errors. I think adding a different input for attack is also a good idea. I've seen J and K sometimes used for wasd users. Any thoughts on that? I could do wasd and j and arrow keys and z.