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Thank you for feedback!

Unfortunately Godot web performance is really bad and limited to 1 thread. And even this 1 thread in web works x2 slower than natively.

I admit that some in-game situations are magnitude more cpu-intensive than needed (like when many objects collide or asteroids get complex collision shapes after mining). I definitely need to improve it. But it should not fire too often and affect overall gameplay, just some cases that you usually encounter with time or intentionally.

If you don't mind, could you share your hardware configuration, monitor resolution and refresh rate and browser? I played game in Chrome/Firefox, on Intel 6100U (FHD, 30FPS max, can't handle intensive scenes), AMD 5600H (FHD, 144FPS, no issues) and Apple M1 (4K, 120FPS, no issues).
Maybe, there is something related to VSync causing glitches that I just can't reproduce due to lack of hardware to try.
Thank you again, it will be very useful if you provide me with additional info.

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Thank you for info! I will check how can I optimize overall performance.
Probably I missed something heavy but useless or at leas will be able to improve to playable grade.

P.S. Sorry for misleading "CPU Utilization=high", it's actually physics FPS, low=30, high=60. Low may be more stable in this case, but still - I need to fix overall performance, now I see that even main menu on intel 6200U is 50FPS which is BS level of optimization. My bad.

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Patched it to 1.0.1.
My tests show about x1.5 overall performance boost.

Also changed physics setting to be more straight - it's 30/60/120 physics frames per second. Less frames - less CPU demand and more stable, but less smooth result.

You can tune it to match your hardware.

Some drops during mining deep holes in large asteroids are expected. To address it I need to rewrite whole destruction system, so this will take more time. Beyound that, game is playable (played in 30 FPS on i3-6200U in energy saving mode till end)

Thank you, hope you will enjoy Shards of Minor Planets!

Alright, I feel confident in giving first impressions:

Performance is better, hindered by ungodly particles, zoom, and expensive sprite work.

Racing is awful, resetting gives no I-frames, the obstacles are nigh unavoidable, the AI can just disable or kill you, the steering is not responsive enough and needs a lot of undone onboarding, and you can just skip parts of the track if you go through the borders fast enough): most of these are mostly due to zoom (both because zooming in has better performance and because the camera panning is slow)

Using stasis generators is pretty annoying with too little range (just...just hotkey), also pickup range is a bit too low, carrier transport is useless, and mining is monotonous (I presume it gets less ass with progression, but no, you don't make me work for the fun).

TLDR, the mining is a job, the starter ship is too brittle, races (controls in general) aren't tight enough, and all of it is a bit more irritating by all 500 particles making a GPU cry.

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Thank you!
I will address all issues in future updates!