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Hey, this was great! I love the idea of a perma-berserk party member. Paper Mario 64 has an unused badge that makes Mario berserk and increases his attack, and playing a randomizer that adds it back in is a lot of fun. UFO 50's RPG, Grimstone, also has a functionally Berserk party member in the form of a dog.

As others have said, the type triangle is a fun spin on the usual formula. I will say, in my personal run through, Formless was the clear winner, simply because 90% of the post-floor 1 fights were all evildewers. I only ran into a solid enemy a single time in the form of the golems, which beat me up enough that I wound up resetting anyway. It is possible to get some pretty rotten luck if you run into the three evildewer troop and they all decide to bubble Mr. Solid. I greatly appreciated the save points, which balanced out the high encounter rate. I actually managed to get through the entire tower without using my items, which was good, because they were pretty essential in the final fight.

Ideally I'd like to control more for the type of randomness that results in certain encounters being overly common, but alas RPGMaker 2003 is a black box. Glad you enjoyed, thank you for playing!