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It's always very impressive how huge and complete your games end up being in these game jams! Lots of levels, playful dialogue, beautiful art, interactive animations, and a complete story! I also haven't found any bugs in the lengthy time that it took me to finish this game. You picked a good soundtrack, it still felt good to hear it even after it looped many times.

The difficulty level is definitely going to be an obstacle for many players, it's right on the threshold of my own platforming skills. Even in the final levels I was still fumbling the reversed double jump a tenth of the times I used it. You've already done a lot to make the demanding section approachable by making the levels small, easy to reset, and adding quality of life features like animations skips, all of which I very much appreciate. My suggestion is to either make the really tough levels like the group elevator into optional bonus levels, or to allow players to skip one level per day that they're struggling with (if they encounter an even more difficult one, they can go back and do they one they skipped instead).

Things can get frustrating at times, but the game is very pretty, fully polished, imaginatively kinky, and fun!

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i'm glad you like the soundtrack! i made it for the jam, and man, i did not feel good finishing it lol. specifically, i needed to finish the main game track something like the last wednesday of the jam and i was like, literally nauseous working on it lmao. idk, composition is not my strong suit. i think the lesson is definitely to work on the music earlier because the earlier work i had done on it was not nearly so hard for me.

i'm still not sure exactly what i want to do with the difficulty. i think i'm set on making the difficulty curve a bit easier, and i'll probably implement some assist-mode style options (i have a time slowdown mostly working locally). i'm not sure if the skip button will get to stay. it feels a bit out of place to me. perhaps if i find a way to make it more diagetic. honestly,  maybe just a "come back to this later" button, kind of like you're suggesting, would make more sense diagetically. i could see that being the route i go.

thanks for playing!