Very interesting, your parrallax artwork / pixel work is stunning and the sounds are great. So audio and visual is brilliant --design wise it needs some time in the oven.
Specific gripe - The timers between sections felt a tad too short. my suggestion would be to try limiting the timer mechanic to when you're actually talking to one of the diplomats, a "find" portion seems like filler content to me and doesnt really add anything to the experience (in my view).
Even understanding briefly what I was meant to be doing I struggled to figure out what was going on for a while, Im still not quite sure I know the full scope of it -- That said, you were trying an assortment of mechanics I hadnt seen together before, and there is inherent friction to that process. I'd say the game is pretty innovative, and for the most part the dialogue I did see had alot of charm and personality to it.
Overall there was some seriously inspiring stuff here. (Very good for a 1 week jam btw)