Did I just kill all my emotions and was left only with anxiety?? 😃
Anyways I rlly loved the style. Absolutly in love with clay like games since I played hylics and this just hit the spot. Here are some stuff I wrote while playing if interested!
- Ui mega cool, maybe a bit to big during gameplay.
- Didn't figure out the boss had a bigger arena (the black area) untill second time around (maybe was skill issue)
- Missing some metroidvania design elements, but think you guys already noticed since you pointed it out to backtrack on the game's page
- There's a chance is a little bit more difficult to deal single target damage to smaller characters (such as the love fellow) once the attacks get bigger since they get more spread out in a line.
- Effects don't show that clearly where the damage is going to land. Maybe add some more visual and sound feedback, such as the love fellows making some noise before attacking.
- Missed a secondary combat mechanic during the game. Such as a dash/projectile or a creative new equivalent.
- Buttom to skip dialogue is the same as attack buttom (at least in pc) so first time around I skipped a bunch of dialogue either by mistake or because I was already surrounded by ennemys
Overall just really nice game, also try building for webGl is easir for peolpe to play and sometimes results in more peolpe playing!