The stuff animals were so stylized so cool! This was a great job, but I have some feedback for the mechanics implemented.
The ammount of ways you could interact with itens semmed a bit forced. Having them be able to combine, interact with the world, display info and change into other itens all at "random" (with no in game indication or clear designed feedback) was a bit weird. I would argue that having many functional mechanics like that is only necessary if they are going to be important in the gameplay, but functionaly they mostly just did the same thing.
In their worst they are just kinda tricky and make it so that you need to explain how to use them (like the soda can) and at their best they are just kinda of obvious and take away from the puzzle aspect.