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(+1)

The stuff animals were so stylized so cool! This was a great job, but I have some feedback for the mechanics implemented.

The ammount of ways you could interact with itens semmed a bit forced. Having them be able to combine, interact with the world, display info and change into other itens all at "random" (with no in game indication or clear designed feedback) was a bit weird. I would argue that having many functional mechanics like that is only necessary if they are going to be important in the gameplay, but functionaly they mostly just did the same thing.

 In their worst they are just kinda tricky and make it so that you need to explain how to use them (like the soda can) and at their best they are just kinda of obvious and take away from the puzzle aspect. 

(+1)

We would've absolutely made a more complex game, but I (programmer) didn't have that much time for this jam, so I programmed a handful of simple mechanics (e.g. "clickable object) and put them together into the rooms

Makes sense! But I guess my critic was exactly about that, I wasn't saying the game needed to be more complex, rather the contrary. Made me wonder if you didn't have to program and think about so many small mechanics maybe there would be space for a single one that works really well in context. But this was just a nitpick of my part, you guys did an amazing job!