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The mechanic is really neat once you get the hang of it. Player movement and feedback feel especially good, and I appreciate how well balanced the audio is overall. There’s a strong sense of polish here and it comes through clearly in how everything responds.

I only really had two small sticking points. I found myself wanting a clearer goal, even something simple like a distance marker to anchor progress. And while the mechanic is very cool, it took me a little while to understand how the forces were being applied, and once it clicked it felt quite easy. That might just be personal preference, but I tend to expect easy to learn and hard to master in games like this rather than the reverse.

(+1)

I really appreciate the feedback! Having an angle/power/distance clearly indicated might be something i add when I flesh it out more!