Is there some type of difficulty scaling with the timer in the upper right? The game was going smooth until Giant bamboo level. The game instantly went from trivial to impossible. I tried messing around with different characters and it felt impossible to complete a round so I went back to previous levels with the same character and im getting stomped before I can get even 1 kill. Im currently at 25 minutes on the timer and like 8-9 minutes of that is experimenting with different levels/characters and getting clapped. This is way too difficult.
Possible bugs: I was able to afford pretty much everything in the store after my first run, then every character after another. Is this intentional? I assumed it was to let us play around with the characters quickly but it felt too soon, I have zero use for the store after 2 runs.
There is loot that spawns on the ground (not from an enemy) that I can pick up but it does nothing and gives me no xp. I also somehow found a bug where I got like 10 levels in a row for only killing a handful of enemies.
I think with some difficulty adjustments and more diverse weapons this could be really fun. (Also maybe take a look at the hitboxes, feels like im getting hit from a mile away)