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(1 edit)

Is there some type of difficulty scaling with the timer in the upper right? The game was going smooth until Giant bamboo level. The game instantly went from trivial to impossible. I tried messing around with different characters and it felt impossible to complete a round so I went back to previous levels with the same character and im getting stomped before I can get even 1 kill. Im currently at 25 minutes on the timer and like 8-9 minutes of that is experimenting with different levels/characters and getting clapped. This is way too difficult. 

Possible bugs: I was able to afford pretty much everything in the store after my first run, then every character after another. Is this intentional? I assumed it was to let us play around with the characters quickly but it felt too soon, I have zero use for the store after 2 runs. 

There is loot that spawns on the ground (not from an enemy) that I can pick up but it does nothing and gives me no xp. I also somehow found a bug where I got like 10 levels in a row for only killing a handful of enemies. 

I think with some difficulty adjustments and more diverse weapons this could be really fun. (Also maybe take a look at the hitboxes, feels like im getting hit from a mile away)

Thank you for your feedback! The game is indeed too hard at the moment, since I was the only one playing for a while I kinda got used to it, but seeing you feedback made me realize many things I should improve. In the next updates i’ll fix the bugs you mentioned and implement your suggestions! Thank you again for taking your time to give such a good and detailed feedback! Honestly I wasn’t expecting anyone to actually play it haha

Lol no problem :D The Kenmei guy below added this game to his collection and I just go through that for new games sometimes, he has an eye for fun stuff like this. Also just realized I didn't mention this in the OP but I do enjoy the game, I even hard reset my data to play around with the diff characters at a lower difficulty. (You retain all shop purchases even after a hard reset btw not sure that was intentional but it made replays easier). Anyway, looking forward to updates!