Alright, if im understanding you here, "space" = number of rooms unlocked. And this space is not shared between floors? But i can have 6 people on Floor 2 even though I only have 4 rooms unlocked. And I have all 10 rooms unlocked of floor 1 but can never get more than 6-7 people in there at once.
increGuy
Recent community posts
Lol sorry I guess I meant floors, but to be fair I don't see a label telling me that what im in is a floor or a room. Dumb players like me forget things from the tutorial so something spelling out where I am would be appreciated. Also maybe consider adding hotkeys?
I think the "space is limited" thing is whats confusing me. What is the limit and where is that number located?
Also gotta add I'm impressed with just how much stuff there is to do. The study aspect in particular i think is very cool. Clearly a lot of passion here.
EDIT: Is there currently a way to see what class your heros promote to? Also, I assume the " p " number on the hero's is their promotion level, but I think that could be made more clear. Is there a reason the number keeps going up though? I hired a lvl 13 with a 17p but when it hit 17 the p number just went up.
Completed the first 4 floors. I liked pretty much everything about the game. My only problem is the assignment page for the dungeon is very confusing. It'll say 1/1 but then allows me to add 5 more people and its 1/6, sometimes 2/6. What does that mean? Am I putting too many people on one assignment or am I increasing the max amount of people able to take that assigment? Is the assignment limit for the floors 1? I can't tell if my production is increasing from the extra people assigned or not. With the constantly fluctuating numbers of adventurers, it would be nice to have a resource production tracker somewhere. Also, I have no idea where the "Guide" button is, Otherwise, very fun and looking forward to updates.
Lol no problem :D The Kenmei guy below added this game to his collection and I just go through that for new games sometimes, he has an eye for fun stuff like this. Also just realized I didn't mention this in the OP but I do enjoy the game, I even hard reset my data to play around with the diff characters at a lower difficulty. (You retain all shop purchases even after a hard reset btw not sure that was intentional but it made replays easier). Anyway, looking forward to updates!
Is there some type of difficulty scaling with the timer in the upper right? The game was going smooth until Giant bamboo level. The game instantly went from trivial to impossible. I tried messing around with different characters and it felt impossible to complete a round so I went back to previous levels with the same character and im getting stomped before I can get even 1 kill. Im currently at 25 minutes on the timer and like 8-9 minutes of that is experimenting with different levels/characters and getting clapped. This is way too difficult.
Possible bugs: I was able to afford pretty much everything in the store after my first run, then every character after another. Is this intentional? I assumed it was to let us play around with the characters quickly but it felt too soon, I have zero use for the store after 2 runs.
There is loot that spawns on the ground (not from an enemy) that I can pick up but it does nothing and gives me no xp. I also somehow found a bug where I got like 10 levels in a row for only killing a handful of enemies.
I think with some difficulty adjustments and more diverse weapons this could be really fun. (Also maybe take a look at the hitboxes, feels like im getting hit from a mile away)
Hm, im aware of the boss but there seemed to be another enemy type besides the smallest. Is there variable damage or something? If not, then the damage is bugged like i said in the original feedback. Also thanks for the tip! Some text somewhere about navigating with the rght mouse button would clear that up. Anyway, cool game.
Sorry! Seems I didn't realize there were 2 different enemies in stage 0 as they look almost the same size. Explains why they weren't getting 1 shot. I edited that part out.
Also im not sure about that as im playing on the desktop build. The browerser version is unplayable for me since im on laptop and cant zoom in/out of the skill tree delicately enough with the touchpad to see the upgrade descriptions. I get 1-3 immortals around 1 in 3-4 rounds
I suppose now is a good time to reccommend a zoom in/out slider or buttons for the browser version for people like me.
I like it! Haven't finished stage 1 yet but heres some feedback.
Enemies don't take damage if they're directly in the center of your circle. Often there's a few enemies that are immortal. Completely black and constantly being hit but not dying. Rarely (once so far), 2-3 balls will bounce off the corner of an enemy and either only 1 does damage or none do.
UI: Moving the stop button out of the playing area would be nice, there's a lot of empty space for it up top. I think the after round text is wrong, it says "Player cush" instead of what i assume was meant to be player cash.
First, sorry for your loss.
Critiques: The game doesn't fit to the browser, took me a bit to figure out i had to zoom out to 80% to see the full game on chrome. Not a big deal but a QoL fix would be nice. Also a durability bar for each tool somewhere on screen would be nice.
Feedback: The gameplay is simple and fun. Really enjoy the upgrading system and summons. I think if you released this on mobile people would definitely watch ads to double rewards and stuff.
A game never needed an end run early button so badly. An otherwise fun game but i was getting extremely tilted watching my first clicks send every particle straight backwards off screen and knowing i had to sit and wait another 8 seconds round after round.
Edit:Big fan of the bangs! Bangs> Chimes lol
Rebirthed and made it to floor 56 at Bone Forging stage 3. I Love all types of cultivation games so I'll be waiting for updates! Things i noted:
- Travel list caps out at 10 making it pretty tedious to get to different levels. (Top left "Unlocked" is capped at 10 if that matters)
- When i obtained the wolf essence i think i got a visual bug where all my stats went up by about 20 (Inner self stats were still normal).
- Would be nice to have stat descriptions on main page instead of only Inner self page. (Maybe as text when hovering)
- A brief summary of what the equipped/equipping essence will add/subtract when hovering them.
- Clicking cancel when i have zero points to allocate always gives me a full white screen requiring a refresh.
- Seems like only the Wolf, Bunny, and Boar essence's work at all. Tier 1 grove serpent and crowned Hawk are giving me zero boosts to any stats!! :(
- Small thing but standardizing stat names between enemies and yourself would be nice as well as a stat page for run times and stuff
- Floor 50 slime boss art fails to load.
Unsure on how to comment on pace since this is an idler but it feels very slow, maybe cus my essence's arent working in the later stages but the second rebirth feels miles away even after letting it grind over night.