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(+1)

This is some real impressive work!
You've managed to create a whole bunch of different units and enemies, and the roguelike-factor works really well!

The only big issue I see right now is that you can get upgrade cards for buildings, without being able to produce the resources you need to build it. Initially I assumed I'd unlock the resource production buildings when I unlock the unit building, so when I then tried to build anything from that chain, I was a bit confused why it didn't work. But by run 2 I got how it worked, and with some gears I made it pretty far on run 3!

Thanks for the feedback! 💚

That mechanic was actually inspired by The King is Watching. We liked the idea of keeping players a bit alert and making card choices something you really have to think about.
But yeah, we agree it can be confusing at the moment, so it's definitely something we'll work on improving.