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(+1)

Very cool game, I wish I had taken the time to polish level design like you ! Well, I guess you may wish you had some time for the art... You did a good job turning the theme into gameplay, where many entries would just do their thing and make the environmental visuals strange.

Anyway, I tend to enjoy the actual puzzles a bit more than the guesswork to figure out the rules, and you delivered that too, with many levels requiring a bit of thought even once the rule is figured out, and of course the last 8 levels, which introduce challenge in the right way : by mixing rules, rather than leaning  towards the "let's make the level bigger so there's more steps" approach, which is often unsatisfying as a player.

Nitpicking : 7.2 was frustrating : it was its own rule discovery, and perhaps the rule's a bit too out of the box to not introduce it in a minimal setting ? I encountered a bug in 13.2 where the laser would often (but not reliably) kill me through walls.

Thank you! I’m pleased you liked the level design because it was the most challenging part without doubt, and the most time consuming as well. Indeed if I didn’t spend so much time on that I would have improved the graphics. And yeah, 7.2 is the one I most regret including, it’s very out of left field, and thank you for telling me about the lasers bug, they did give me a bit of trouble but I thought I fixed them! I’m preparing a small update for after the rating period ends so I’ll try to find that bug :)