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(+1)

Interesting direction you took it. I’d forgotten about these kinds of simple puzzles, so it was nice to play some again.

The map integration is interesting. It could probably use more instruction windows for how to use the map view and for each puzzle.

The game lags quite a bit on the difficult puzzles that have a lot of tiles.

The drag panning could probably use a deadzone square in the middle of the screen so that it’s not always moving the camera.

It would be nice to be able to move the camera with WASD and arrow keys.

Thanks for your input and wow, yeah WASD could have been a great easy implementation.  I didn't put too much time into this one, been busy with work this time around.

I've left some room for expansion in that I may only need to add some data to host other strange places with a random picture puzzle from the current types.


Ah the drag panning... I have an off/off for that, but the dead zone makes more sense.  Also, right click works as a drastic position shift, also not my favorite choice.  With more time I could have done better, Thanks again, (p.s. I often submit an initial version and improve it over time. I started a 30 day jam a couple days back, perhaps you can give my next jam a play test in about 3 weeks and then I could still improve it with your excellent advice before the jam ends?   Your comments are the best, thank you.