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(+2)

Nice work, and a lot of systems and strategy gameplay for just one week. I never managed to obtain any other materials other than the starting two, the upgrade cards may need to be less random/more structured for the early rounds so you can get yourself going.

When I press the P button I see this:

I would also say that the second page of the tutorial is a little bit confusing due to the screen layout, the item being referred to in the text that I'm being taught about is almost completely covered up by the text box itself. I see it's the only lit object on screen but was still a bit confusing, it might need the box moving or an additional arrow to aid clarity:


Yeah P is bing to our debug for FlowField navigation, but we should totally put the pause menu here for the web, thanks to remind me.
Good point for the upgrades we are looking to balance that

Is as much my fault for mis-remembering where the pause button was, but goes to show...people be pressing buttons for all sorts of weird reasons and we can't leave the debug keys operational.