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Oh this is a nice precision platformer - the wall slide took a bit of getting used to but every death truly felt fair. Snappy controls, and an in-game art style that is no more complicated than it needs to be; it takes skill to know how to restrain in that way and it pays off! I liked the campiness of the dialogue, and the animated sex scenes were fantastic - I was a bit sad when a few of them repeated, but considering the quality of them for a game jam I can hardly fault the re-use.

I think the one frustrating bit was accidentally triggering the end of the game; I went to that mouse man with the intention of pathing up to the final NPC, and it felt kind of shitty for being locked out of a 100% because of my own curiosity right at the end. Was definitely sad I didn’t get to use the small form before the end of the demo either, and while I’m not mad a map wasn’t around I think it may make navigating the game a bit easier. All in all, all my feedback basically boils down to “I wasn’t done with this yet” - hope to see you guys do more with this!!