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(+2)

Oh this is a nice precision platformer - the wall slide took a bit of getting used to but every death truly felt fair. Snappy controls, and an in-game art style that is no more complicated than it needs to be; it takes skill to know how to restrain in that way and it pays off! I liked the campiness of the dialogue, and the animated sex scenes were fantastic - I was a bit sad when a few of them repeated, but considering the quality of them for a game jam I can hardly fault the re-use.

I think the one frustrating bit was accidentally triggering the end of the game; I went to that mouse man with the intention of pathing up to the final NPC, and it felt kind of shitty for being locked out of a 100% because of my own curiosity right at the end. Was definitely sad I didn’t get to use the small form before the end of the demo either, and while I’m not mad a map wasn’t around I think it may make navigating the game a bit easier. All in all, all my feedback basically boils down to “I wasn’t done with this yet” - hope to see you guys do more with this!!

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Thanks a lot! I'm happy you liked it!

I'm glad you enjoyed the dialog. It was one of the last things I added to the game, and I didn't have a lot of time to write it, but I tried to give each of the characters some personality.

I debated with myself whether I should leave some kind of warning before getting to Trent, the mouse, but I ended up deciding that it would add "re-play value" if the player had to do a second run of the game knowing to find all the Wetlanders first. Probably that was not the best move. Maybe I could simply have made him say something like "Hey, I'm the end of the game! So... did you unchain all of the other guys before getting to me?". I suppose I didn't want to break the immersion by breaking the 4th wall like that... which I totally did anyway by explicitly stating the end was a cliffhanger, oops.

Anyway, the original idea was that the player was going to be able to play as a Marilulu-Trent fusion and discover new sections of the cave only accessible by using that small form. But I was running out of time and couldn't implement that. It's something that we have planned for a bigger version of the game, though!

Oh, also, the map is another thing I cut for time. But I want to add one, specially for when the cave gets bigger. 

Again, thanks for your review and feedback! ❤️

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Your game already breaks the 4th wall in a couple of places, so I’m surprised that you were worried about doing that here!

Definitely figured the smaller form not being present was a “Shit, we ran out of time” situation since you already had the sprite - delighted that a map also fell into that category!

Really hope that larger version comes to fruition, I’ll be excited to play it!