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(1 edit)

Reminds me of Death Mountain from the original Legend of Zelda. The dissonances kind of work here, but I think they need some tweaking to make them feel more intentional. Maybe when you have two dissonant notes playing at the same time you could move them together by the same distance so the interval is always the same like in death mountain. Pokémon is no stranger to foreboding music like this. I think the track needs a better sense of rhythm. It doesn't sound like it's being played in time. Something good to drive the rhythm would be adding a percussion sound twice a beat on every eighth note (maybe a ride cymbal) to make the track sound faster without actually making it faster. Overall the biggest change I would make would be to unify your sound choices. There's a blend of square waves, power kit drums, and soundfont flutes and drums that in my opinion don't blend together well. I'd pick one of these groups and double down on it to have an identifiable style. I saw your other post about making another song, please do! I'm open to listen to it for more feedback if you'd like!

Well, lately I've been trying to practice making more intense & better on-beat songs by trying to make Remakes/Remixes of the FNF Hypno's Lullaby songs. This song is probably the worst one you're going to hear in this challenge LOL if I'm being totally honest. This was supposed to be based on the old Pokemon Soundtracks, when they were only limited to 3 tracks at a time, & I learned that each track is supposed to sound like an individual song, but they "Compliment" each other. This was only my 3rd attempt at making a Pokemon-Themed soundtrack, so I'm up to hearing how I can get better at this type of music. (I'm mostly of a slow-paced, Ambient producer, not a chiptune producer.)