At the first glance I thought of it like another regular platformer. However, pretty soon I discovered that there is something more to it. A really fresh approach to the genre. If I need to be picky - graphics should be more vibrant. The colours are a bit too pale. Critikill could have made the palette a little bit brighter. Neverthless it is as it is but the game itself is brilliant.
Viewing post in Blue And Red - Fight The Robots! Arcade Edition jam comments
Cheers for the feedback, I'm glad you've enjoyed your time playing the game 🙂 I would like to clarify a little something about the palette choices, when it came to the graphics Critikill was using a palette selected by myself, which I selected to maintain portability between Amiga and Mega Drive and Neo Geo, and I had also had to change the palette from some of his original designs to make them compatible with the selected palette. On a technical level, the Amiga version has 32 colours and all of those are accessible by the system at all times, however on the Mega Drive and Neo Geo they work in multiple palettes of 16 colours, and each object only has access to a singular palette (although tiles on Mega Drive can use a different palette for each corner). As such, that meant that although the palette I selected was better for portability, it also was definitely not optimal for the Amiga, and that is entirely on me, Critikill is definitely not to blame here 😅
I've had musings about a V2 of this game (Amiga-only) when I circle back to it after the Mega Drive and Neo Geo releases, and an improved palette is definitely at the top of the list!