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(2 edits)

Congrats on the submission. I found the timing to be really hard, and I wonder if the combination of moving the turret and moving targets make it too challenging - potentially there could be additional audio cues to help "lock on".

I'm also surprised at the different Text To Speech between the beginning instructions and in-game readout. The in-game readout for me was really hard to understand and sounded like a raspy wisper. The starting Text to Speech was so much clearer and easier to understand - it feels worthwhile to just have that one. 

Note: that was on Mac OS X, when testing on Windows, the default voice was easier to understand. There may be some settings or configuration to change there to make it easy to understand on both.

(+1)

The game can definitely get quite challenging, even on the easier settings. On Lite Mode (with bigger bullets) you can rely more on reaction time, but on the other modes it’s more about learning the rhythm. You can choose to rotate in the same direction as enemies ie go clockwise to give yourself more time to shoot them. If they are too slow you can go the other way. 

I’m hoping that balance adds some fairness and replayability. I also updated the game today so it now tells you how many degrees off your shot was from the centre of the nearest enemy — so if you’re only five degrees off, you will actually be very close! The voice will be different now as I'm still trying to stop it talking in Porteguise for some.