Love the visuals and UI, the idea of making a rhythm game harder through visual effects (such as the bug stage) I thought was especially cool and the ability to fade that effect in and out made for a trippy experience. I'm also a shader lover, although I don't leverage it that much in my own games (yet), so seeing the use of them here was really cool and kind of made me think I should try to include them more often. Very nice polished game.