I really dig the vibes of this game! right away :)
I will be writing the feedback as I go through the game :)
1. First thing I noticed and was really cool at first is floating UI. But when It started to overlap with other in-world UI I felt like I want to close it or move somewhere more compact. Also when you turn around this floating UI feels more distracting than helpful. I would like to have an option to keep it minimized somehow.
2. The level design is clear. I liked how I thought of soda before you mentioning it in tutorial and I wanted to try it. Then I am learning E for interaction and later on I can see the switch and I know what to do.
3. The gravity mechanics is ultra-cool, messes with my brain :D but not straight away clear how it works. I figured that the light green I can jump on, and it works as an area. For the rest the gravity works as the arrow shows in the sphere. But that was confusing at first. I think what confused me is the purple line because I was trying to get to walk on it. I am not sure if I missed this in the tutorial but maybe you can navigate player with the use of that purple line in this case so the player will get into that area and get the first experience of overridden gravity (I have to be missing it though).
4 I managed to get easily after that through a couple of puzzles and everything seems to be fair and clear tbh. Sometimes it feels like I am in a free fall and I am trying to understand where do I fall towards. I will try to make a playthrough video tomorrow, my laptop charge is fully drained now but I really want to get back to this game.
P.S. answering the feedback questions:
- did I get stuck? not yet
- are the mechanics clear? yes
- no frustrations or junkiness so far, maybe regarding the UI I would prefer to have an option to minimize the world UI that is with the text tutorial.