small downside on how the electronics get enabled: currently all the electronics get powered up&enabled through the cockpit which doesnt make a whole lot of sense. my idea was if it was possible to wire up all the electronics to the generators,and the generators to the cockpit,or some kind of power unit. which this includes all the turrets,consoles,screens,the… “teleporter”,advanced and basic medical stations,doors,airlocks,blast doors,cargo doors,boosters,RCS. and all the electronics. (including,the turbines,micro reactors,generators,fuel cells,electrolyzers,plasma buffers,high voltage capicators,singularity reactor,and the fusion reactor) and you can add this in the next update IF you want,not sayin its a must to add it or anything,but IF you want,you can add it in
wiring, piping and simple ammo conveyour belts are on my list but they would be built automatically when you build that specific block. as for the cockpit controlling everything, in the past there were and still are consoles that can manage most ship functions but it is to much of a chore to get off the seat to interact with them, I want to add dedicated consoles in the future that will let you customize things at a much more detailed level compared with the cockpit, like, for example, the dashboard of a nuclear power plant for a wide console and the simple button set on the cockpit for the fission reactor.